The student plays.
They defend against monster waves in a tower defense. Placing towers pops a subject question. Correct answers unlock stronger builds. It feels like a game because it is one.
Live now · Cambridge Primary aligned · K-12
Students play games they actually enjoy. Teachers see exactly what's being learned — in real time, without administering another quiz.
Live in browser · no install · one username for every game
How it works
When a student plays an EdGame game, the fun mechanic and the assessment aren't separate — they're the same thing.
They defend against monster waves in a tower defense. Placing towers pops a subject question. Correct answers unlock stronger builds. It feels like a game because it is one.
Every placement, every correct answer, every synergy, every recovery after a leak — captured as telemetry. No quiz interface, no exam room. The student never stops playing.
5 ECD dimensions (Cognitive, Behavioral, Strategic, Affective, Temporal) update live. XP, badges, and topic mastery accumulate across every session — on any device.
The 5 signals
Each of these updates in real time as the game runs. No test, no quiz, no separate assessment window. The 5 signals live today; a 6th (Social) ships with our multiplayer roadmap.
Accuracy + response time, combined.
Fast + right scores high. Slow + right still counts. Wrong under time pressure signals a gap, not just a mistake. Teacher-speak: they know it fluently vs they can figure it out vs they don't know it yet.
Real engagement, not just seat-time.
Tracks meaningful actions per minute — placements, upgrades, using the study button. A student who's disengaged and clicking randomly looks completely different from one who's genuinely playing.
Strategic reasoning + adaptability.
Diversity of tower types they place, synergies they discover, whether they change tactics mid-wave when things aren't working. Shows spatial reasoning — the kind of thinking a multiple-choice quiz can never test.
Grit + emotional regulation under pressure.
How they recover after losing lives. Whether accuracy tanks after a setback or stays steady. A window into the "SEL" side of learning that report cards miss and standardized tests can't touch.
Learning velocity, second half vs first.
Compares performance in the second half of a session vs the first. Captures the exact "aha moment" moment a one-shot test misses — the thing that tells you a student learned something today, not last week.
Cooperation ships with our multiplayer games.
The single-player game doesn't measure social skills — but the pipeline is wired for it. The 3 multiplayer games on our roadmap add a 6th signal: cooperation, communication, and role-taking.
The Student Profile
The Profile tab compiles session summary + 5 signal bars + topic mastery + plain-English insights — refreshed live as the student plays.
One username, any device — the profile picks up where they left off, in every game.
All 5 signals rendered on Cambridge-aligned scoring, refreshing in real time as the student plays.
Per-subject breakdown so learning gaps show up before they become problems on the test.
"Strategic adapter" · "Cool under pressure" · "Growth opportunity: Fractions" — written for teachers, not researchers.
Accuracy · waves cleared · XP earned · avg time per question. The whole session at a glance, no drilling required.
Download session as JSON. Feed it into any dashboard, LMS, or research pipeline. No data lock-in, ever.
Value delivered to everyone in the loop
Play games you actually want to play.
See what's really being learned. Without another test.
A window into your child's growth — through games they love.
Reach
The same student can switch subjects and languages mid-session. Their cumulative profile follows them across every combination.
Cambridge Primary Mathematics
Number Sense · Operations · Fractions · Geometry
Cambridge Primary English
Vocabulary · Grammar · Reading · Writing
Cambridge Primary Science
Living Things · Earth & Space · Matter · Forces
All 3 subjects, all 3 languages
Meet Concept Cascade
Students defend a "Knowledge Core" against waves of monsters. Placing a tower pops a subject question. Answer correctly — tower built at full strength. Miss it — half-price refund and another shot. Chain synergies for unstoppable defenses.
Teacher view
Not a spreadsheet. Not a Google Form. A real-time console with every student's profile, session history, and cumulative growth — searchable, sortable, and exportable.
Not another quiz app
In "game-based learning" every product claims to be a game. What actually matters is whether the assessment is separable from the play.
Backed by
EdGame started as a stealth-assessment thesis at King Abdullah University of Science & Technology and is now a live product shipped from the TIEVenture incubator.
Pilot classrooms & case studies coming Q1 2027. If you'd like to be one of the first, our founding team responds personally — email hello@edgame.io.
Straight answers
Zero setup. There's nothing to install — open the site on any browser, phone through tablet through desktop. Each student picks a username once (no password, no email), and that same username carries their progress across every game and every session.
Add to. EdGame drops into your existing lesson flow — questions are aligned to Cambridge Primary (Math, English, Science) and cover the same topics your students are already learning. Think of it as automated formative assessment, not a curriculum swap.
The school owns the data. No tracking pixels, no ad networks, no data sold to third parties. Sessions are stored with Better Auth (industry-standard httpOnly session cookies). One-click JSON export means you can leave the platform anytime with a full copy of your students' data. Formal FERPA/COPPA/GDPR compliance audits are on the roadmap for our first US district pilots.
Any modern browser — Chrome, Safari, Firefox, Edge. Runs on Chromebooks, iPads, phones, laptops. No app-store install, no admin approval required. Works offline for the game itself (login syncs when online).
Free for pilot classrooms through the end of the 2027 school year. After that, per-student annual pricing with district-level volume discounts. Talk to us about a pilot for pricing details — the goal is to be cheaper than a single unit of Prodigy Premium per student.
Privacy at a glance
Only what the game needs to score: subject responses, response times, in-game actions. Never location, never device fingerprints, never behavioural profiles sold to advertisers. Cookie-based auth (no persistent tokens), one-click JSON export, deletion on request. Full policy on request.
Get the privacy one-pagerReady?
Pick a username and start playing — no password, no install. The same username keeps your progress in every game.
Free for pilot classrooms · Cambridge-aligned · Set up in under 10 minutes · Cancel anytime